Chaos Goal follows a clean and consistent folder structure designed to make navigation simple, even as the project grows.
Instead of grouping assets by type only, the project organizes systems in a logical way so that related files remain together whenever possible.
This organization allows developers to quickly locate gameplay systems, UI elements, materials, effects, and configuration assets without searching through unnecessary folders.
Throughout this documentation, every asset path referenced will follow this same folder structure.
The project is organized into several main directories.
Each folder has a specific responsibility within the framework.
ChaosGoal/ │ ├── Blueprints/ ├── Characters/ ├── Effects/ ├── Inputs/ ├── Maps/ ├── Materials/ ├── Meshes/ ├── Texture/ ├── Tools/ └── IUI/

Contains the core gameplay Blueprints used throughout Chaos Goal.
Examples include:
This folder represents the foundation of the gameplay framework.